Mines probability calculator
This models the entered mathematics, not a round prediction. Compare the formula, payout and edge with the site’s current rules.
The calculation runs in this browser. Entered values are neither transmitted nor stored.
The Mines probability formula
Suppose a game has N tiles, M mines and no tile can be selected twice. The chance that the first K distinct picks are all safe is:
P(survive K picks) = C(N - M, K) / C(N, K)
The same calculation can be entered without combination notation:
((N-M)/N) × ((N-M-1)/(N-1)) × … × ((N-M-K+1)/(N-K+1))
That second form works as a manual calculator. Start with 1, multiply one fraction for every planned pick, then multiply by 100 to express the result as a percentage. Do not raise the first-pick probability to the power of K; that would incorrectly treat later picks as if the board reset.
Worked calculator: 25 tiles
The table below assumes a fixed 25-tile example board and distinct selections. It is editorial arithmetic, not a paytable or claim about a live operator.
| Mines | Survive 1 pick | Survive 2 picks | Survive 3 picks | Survive 5 picks |
|---|---|---|---|---|
| 1 | 96.0000% | 92.0000% | 88.0000% | 80.0000% |
| 3 | 88.0000% | 77.0000% | 66.9565% | 49.5652% |
| 5 | 80.0000% | 63.3333% | 49.5652% | 29.1813% |
| 10 | 60.0000% | 35.0000% | 19.7826% | 5.6522% |
For three mines and three successful picks, the calculation is 22/25 × 21/24 × 20/23 = 0.669565…, or about 66.9565%. The chance of hitting at least one mine during those three picks is the complement: 100% - 66.9565% = 33.0435%.
Audit a displayed multiplier
If a successful cashout pays a total multiplier X, including the returned stake, its expected return at that step is survival probability × X. A fair-break-even multiplier before any edge would be 1 / survival probability.
Using the three-mine, three-pick example, the break-even multiplier is approximately 1 / 0.669565 = 1.4935×. A displayed 1.45× would imply an illustrative expected return of 0.669565 × 1.45 = 0.97087, or 97.087% under those inputs. The implied edge would be about 2.913% if—and only if—the rules, multiplier definition and settlement contain no additional condition.
Keep at least six decimal places until the last step. Rounding each fraction first can create a visible mismatch that is only a calculation artefact.
What changes the calculation
The formula assumes a fixed mine layout for the round, distinct picks and immediate loss when a mine is selected. A live rule may differ. Check whether the board resets, whether a revealed safe tile can be selected again, whether bonus tiles exist, whether the displayed payout includes the original stake, and how an interrupted round settles.
Auto-pick does not change the combinatorial probability if it selects uniformly from the same remaining tiles. A provably fair record can help reconstruct which cells were assigned as mines, but it does not prove that the multiplier table offers a particular return. Read the provably fair guide as a separate audit.
A repeatable Mines worksheet
| Input | Record from the exact game | Calculation use |
|---|---|---|
Board size N | Total selectable tiles | Denominator sequence |
Mine count M | Mines fixed for this round | Removes unsafe tiles |
Safe picks K | Successful distinct selections before cashout | Number of multiplied fractions |
Total multiplier X | Payout definition at that step | Expected return P × X |
| Round evidence | Rule version, round ID, seeds and nonce | Reconstructs the recorded layout |
Compare the result with the broader house-edge methodology and the game-type taxonomy. Mines belongs in the house-banked column only when the operator supplies the paytable and settles the result against its own schedule.
For one public-source example of an operator that names the format, use the RustSnowball review; the review does not claim that a particular Mines configuration matches this worksheet.
Three-mine worked example
| Selection | Survival calculation |
|---|---|
| First tile | 22 / 25 = 88.00% |
| Two safe tiles | (22 / 25) × (21 / 24) = 77.00% |
| Three safe tiles | Previous result × (20 / 23) = 66.96% |
| Fair multiplier before edge | 1 / 0.6696 ≈ 1.493x |
Repeatable check
- Confirm board size and mine count.
- Use conditional probabilities without replacement.
- Compare the fair multiplier with the displayed multiplier.
- Check whether cashout rounding changes the result.
